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Update to CEF 3.3538.1848.g1d1fe01

dilfich
Posts: 368
Joined: Thu Nov 30, 2017 1:17 am

Re: Update to CEF 3.3538.1848.g1d1fe01

Post by dilfich »

Just the difference is huge, the task Manager shows 12GB and the app shows 1Gb. :?
dilfich
Posts: 368
Joined: Thu Nov 30, 2017 1:17 am

Re: Update to CEF 3.3538.1848.g1d1fe01

Post by dilfich »

When you enable "EnableGPU" application began to fall ( in a later version this was not. :(
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salvadordf
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Re: Update to CEF 3.3538.1848.g1d1fe01

Post by salvadordf »

I tested the MiniBrowser demo in Windows 10 with GloblaCEFApp.EnableGPU set to TRUE with some YouTube videos and some WebGL samples and everything worked correctly.

Please, provide all the details you can to reproduce your issue.

Remember that the hardware acceleration has some issues if you enable it inside some virtual machines like VirtualBox or some graphic cards.
It's recommended to update Windows completely and to use the latest certified drivers for your graphic card.
dilfich
Posts: 368
Joined: Thu Nov 30, 2017 1:17 am

Re: Update to CEF 3.3538.1848.g1d1fe01

Post by dilfich »

RetrieveText (TempID); Sometimes produces html code instead of text. Noticed it only when the simultaneous work of several browsers.
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salvadordf
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Re: Update to CEF 3.3538.1848.g1d1fe01

Post by salvadordf »

There is a known bug with frame names and IDs.
Set GlobalCEFApp.SitePerProcess to FALSE before the GlobalCEFApp.StartMainProcess call in the DPR file.

Read this for more info :
https://www.briskbard.com/forum/viewtopic.php?f=8&t=596
dilfich
Posts: 368
Joined: Thu Nov 30, 2017 1:17 am

Re: Update to CEF 3.3538.1848.g1d1fe01

Post by dilfich »

SitePerProcess this is understandable, it is always disabled. I noticed that the problems start when the processor is overloaded or close to it, but then probably should be empty, and not to be confused with one another, is not it?
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salvadordf
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Re: Update to CEF 3.3538.1848.g1d1fe01

Post by salvadordf »

It looks like a Chromium issue or perhaps that function was never designed to be used so frequently.

Try calling RetrieveText only when the CPU is not overloaded.
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